Basic Offense Setup

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Basic Offense Setup

Created By: Moirean


Description: Basic offensive setup for newbie Sentinels, Knights and Syssin. BOTHELP for a list of commands.

#CLASS {offensebot}
#VAR knight 0
#VAR sentinel 0
#var syssin 0
#ALIAS CLASS {knight=0;syssin=0;sentinel=0;class=%1;#show %ansi( red, high) Your class is now set as a @class!}
#ALIAS 2 {#if @class=sentinel {pb %1} {pb %1 %2};#if {@retard} {#wa @retardtime};j}
#ALIAS bot {#SAY;#say %ansi( high, red)+%ansi( green)---------------------------------------%ansi( high, red)+;#say %ansi( green)| %ansi( high, red)Bot Commands %ansi( green). . . . . . . . . . . . .|;#say %ansi( high, red)+%ansi( green)---------------------------------------%ansi( high, red)+;#say;#say %ansi( high, blue) Set-up;#say;#say %ansi( grey) * SETSWORDS <sword##> <sword##>;#say %ansi( grey) * SETRETARD <###>;#say %ansi( grey) * TT <name>;#say;#say %ansi( high, blue) Using;#say;#say %ansi( grey) * VENOMLIST;#say %ansi( grey) * HYPNOS;#say %ansi( grey) * PB <venom1> <venom2> %ansi( green)- To prep your swords/dirk;#say %ansi( grey) * 2 <venom1> <venom2> %ansi( green)- To envenom and dsl/dstab/throw;#say %ansi( grey) * 3 <venom1> <direction> %ansi( green)- To envenom and throw in a direction;#say %ansi( grey) * J %ansi( green)- To dsl/dstab;#say %ansi( grey) * GALL%ansi( green) - To get weapons and wield;#say %ansi( grey) * RON %ansi( green) - To turn retardation mode on;#say %ansi( grey) * ROFF %ansi( green)- To turn retardation mode off}
#ALIAS bothelp {#SAY;#say %ansi( high, red)+%ansi( green)---------------------------------------%ansi( high, red)+;#say %ansi( green)| %ansi( high, red)Easy Offense %ansi( green). . . . . . . . . . . . . .|;#say %ansi( high, red)+%ansi( green)---------------------------------------%ansi( high, red)+;#say;#say;#say %ansi( grey) Welcome to the Easy Offense! This is a basic starter package for newbie knights, sentinels and syssin, to get them some basic set-up for using venoms and introducing them to zmud. This is only meant as an introduction, and hopefully you will develop this into more complex settings as you learn your way with zmud!;#say;#say %ansi( high, blue) Set-up;#say;#say %ansi( grey) To begin using the Easy Offense, you'll need to set-up a few basic things -;#say;#say %ansi( grey) First, let the bot know if you are a knight or a syssin. Set your CLASS via CLASS <class>, eg CLASS KNIGHT;#say;#say %ansi( grey) Next, set up information about your weapons:;#say;#say %ansi(grey) * SETSWORDS <sword###> <sword###> - Put your own swords, right, then left, eg SETSWORDS sword123 sword456. If you are a Syssin, just use your dirk number twice! For a Sentinel, put your axe number.;#say;#say %ansi( grey) Next, enter in the length of your RETARDTIME. This is the amount of time you wait between each command if you are fighting in retardation. A good standard time is 1000-1500. If your connection is slow, go with a higher number.;#say;#say %ansi( grey) * SETRETARD <###>, eg SETRETARD 1250;#say;#say %ansi( grey) Finally, you'll need to set a target!;#say;#say %ansi( grey) * TT <name> - This sets your target, eg TT MOIREAN;#say;#say %ansi( high, blue) Using;#say;#say %ansi( grey) Using your Easy Offense is meant to be as easy and user friendly as possible (any questions not answered here or problems can be directed to Moirean, either IG or via forum PM).;#say;#say %ansi( grey) * VENOMLIST - This shows you the venom key and suggested combos;#say;#say %ansi(grey) * HYPNOS - This shows you the hypnosis key and suggested combos;#say;#say %ansi( grey) * PB <poison1> <poison2> - This preps your swords with poisons, if you wish to pre-rub before you dsl or dstab. Use the poison codes from VENOMLIST, eg PB DE DE to envenom two delphiniums.;#say;#say %ansi( grey) * 2 <venom1> <venom2> - This envenoms your weapon and dsls/dstabs/throws at your target (if Sentinel, only use one venom);#say;#say %ansi( grey) * 3 <venom1> <direction>- This envenoms your axe and throws at your target in the direction specified. Eg 3 a ne to envenom aconite and throw northeast.;#say;#say %ansi( grey) * J - This dsls or dstabs your target;#say;#say %ansi( grey) * GALL - This picks up your weapons and wields them.;#say;#say %ansi( grey) * RON - This turns your retardation settings on;#say;#say %ansi( grey) * ROFF - This turns your retardation settings off;#say;#say %ansi( grey) * BOT - This shows a brief breakdown of commands;#say;#say %ansi( green)Easy Offense curtesy of Moirean, 2009}
#ALIAS gall {get @swordr;get @swordl;wield @swordr right;wield @swordl left}
#ALIAS j {#if @class=knight {dsl @targ};#if @class=syssin {dstab @targ};#if @class=sentinel {throw @swordr at @targ %1}}
#ALIAS 3 {pb %1;j %2}
#ALIAS roff {inretard=0;#show %ansi( red, high) RETARDATION IS OFF!}
#ALIAS ron {inretard=1;#show %ansi( red, high) RETARDATION IS ON!}
#ALIAS pb {#if @class=sentinel {envenom @swordr with @%1} {envenom @swordr with @%1;#if {@inretard} {#wa @retardtime};envenom @swordl with @%2}}
#ALIAS venomlist {#say;#say %ansi( high, red)+%ansi( high, white)---------------------------------------%ansi( high, red)+;#say %ansi( high, white)| %ansi( high, white). . . . . . .%ansi( high, red)Venom Key%ansi( high, white). . . . . . . . |;#say %ansi( high, red)+%ansi( high, white)---------------------------------------%ansi( high, red)+;#say;#say %ansi( high, green)A %ansi( black)..%ansi( high, green)| Aconite (confusion)%ansi( black)............%ansi( high, green)C | Curare (paralysis);#say %ansi( high, green)D %ansi( black)..%ansi( high, green)| Digitalis (shyness)%ansi( black)...........%ansi( high, green) DE| Delphinium (sleep);#say %ansi( high, green)DS%ansi( black)..%ansi( high, green)| Darkshade (sunlight ick)%ansi( black).......%ansi( high, green)E | Epteth (broken arms);#say %ansi( high, green)EP%ansi( black)..%ansi( high, green)| Euphorbia (vomitting) %ansi( black).........%ansi( high, green)ES| Epseth (broken legs);#say %ansi( high, green)EU %ansi( black).%ansi( high, green)| Eurypteria (recklessness) %ansi( black).....%ansi( high, green)G | Gecko (slickness);#say %ansi( high, green)K/ST| Kalmia (asthma)%ansi( black)................%ansi( high, green)L | Larkspur (dizziness);#say %ansi( high, green)M%ansi( black)...%ansi( high, green)| Monkshood (disfig)%ansi( black).............%ansi( high, green)O | Oculus (sight);#say %ansi( high, green)P%ansi( black)...%ansi( high, green)|Prefarar (hearing/Senst) %ansi( black).......%ansi( high, green)J | Jalk (devo null);#say %ansi( high, green)S/AA| Slike/Araceae (anorexia)%ansi( black).......%ansi( high, green)SE| Selarnia (human);#say %ansi( high, green)V%ansi( black)...%ansi( high, green)| Voyria (DEATH)%ansi( black).................%ansi( high, green)VE| Vernalius (weakness);#say %ansi( high, green)VX%ansi( black)..%ansi( high, green)| Vardrax (Essence null)%ansi( black).........%ansi( high, green)X | Xentio (clumsiness)#say;#say;#say %ansi( high, blue) Combos - Key Venoms;#say;#say %ansi( green) Locking:%ansi( high, green) K, S, G, C;#say %ansi( green)  Kelp/eyeball stack:%ansi( high, green) X, VE, K;#say %ansi( green) Goldenseal/liver stack: %ansi( high, green)A, L, D;#say %ansi( green) Anti-Monk: %ansi( high, green)E, ES, C;#say %ansi( green) Anti-Knight: %ansi( high, green)E, ES, C, M}
#ALIAS hypnos {#say;#say %ansi( high, red)+%ansi( high, white)---------------------------------------%ansi( high, red)+;#say %ansi( high, white)| %ansi( high, red)Hypno Key %ansi( high, white). . . . . . . . . . . . . . |;#say %ansi( high, red)+%ansi( high, white)---------------------------------------%ansi( high, red)+;#say;#say %ansi( high, blue) Afflictions%ansi( high, white);#say;#say %ansi( high, green)GS/FOCUS LOCK: %ansi( high, red) ....SD, IM, EL, ID;#say %ansi( high, green)KELP LOCK: %ansi( high, red).........HP, CL;#say %ansi( high, green)ASH LOCK:%ansi( high, red) ..........HS, CO, HA, DM, PR, HT;#say %ansi( high, green)LOBELIA: %ansi( high, red) ..........R, MA, AG, LO, CLO, VR, BS;#say %ansi( high, green)GINSENG: %ansi( high, red) ..........LE, ADD;#say %ansi( high, green)EPIDERMAL: %ansi( high, red) ........AN, SU;#say %ansi( high, green)BELLWORT:%ansi( high, red) ..........PA, GEN;#say %ansi( high, green)RANDOM: %ansi( high, red) ...........DD, AM;#say;#say %ansi( grey)SD (stupidity).....IM (impatience)...EL (epilepsy)....ID (indifference);#say %ansi( grey)HP (hypochondria)..CL (clumsiness);#say %ansi( grey)HS (hypersomnia)...CO (confusion)....HA (hallucinations)...DM (dementia).....PR (paranoia)....HT (hatred);#say %ansi( grey)R (reckless).......MA (masoschism)...AG (agoraphobia)..... LO (loneliness)...CLO (claustrophobia)...VR (vertigo)...BS (lobelia);#say %ansi( grey)LE (lethargy)......ADD (addiction);#say %ansi( grey)AN (anorexia)......SU (stuttering);#say %ansi( grey)PA (pacifism)......GEN (generosity);#say %ansi( grey)DD (deadening).....BE (belonephobia)..B (bulimia)...........AM (amnesia)}
#ALIAS setretard {retardtime=%1;#show %ansi( red, high) Your retardation time is now %1 milliseconds!}
#ALIAS setswords {swordr=%1;#show %ansi( red, high) Your right sword is now %1!;swordl=%2;#show %ansi( red, high) Your left sword is now %2!}
#ALIAS tt {targ=%1}
#VAR retardtime {1200}
#VAR swordl {}
#VAR swordr {}
#VAR targ {Moirean}
#STAT {Target is: @targ}
#CLASS 0
#CLASS {offensebot|venoms}
#VAR a {aconite}
#VAR ag {agoraphobia}
#VAR am {amnesia}
#VAR an {anorexia}
#VAR ar {araceae}
#VAR b {bulimia}
#VAR be {belonephobia}
#VAR bs {berserk}
#VAR c {curare}
#VAR ca {camus}
#VAR cl {clumsiness}
#VAR clo {claustrophobia}
#VAR co {confusion}
#VAR cu {curare}
#VAR d {digitalis}
#VAR dd {deadening}
#VAR de {delphinium}
#VAR dm {dementia}
#VAR ds {darkshade}
#VAR e {epteth}
#VAR el {epilepsy}
#VAR ep {euphorbia}
#VAR es {epseth}
#VAR eu {eurypteria}
#VAR g {gecko}
#VAR gen {generosity}
#VAR ha {hallucination}
#VAR hp {hypochondria}
#VAR hs {hypersomnia}
#VAR ht {hatred}
#VAR im {impatience}
#VAR j {jalk}
#VAR k {kalmia}
#VAR l {larkspur}
#VAR le {lethargy}
#VAR lo {loneliness}
#VAR m {monkshood}
#VAR ma {masochism}
#var o {oculus}
#VAR p {prefarar}
#VAR pa {pacifism}
#VAR pr {paranoia}
#VAR r {reckless}
#VAR scy {scytherus}
#VAR sd {stupidity}
#VAR se {selarnia}
#VAR sl {slike}
#VAR st {strophanthus}
#VAR su {stuttering}
#VAR v {voyria}
#VAR ve {vernalius}
#VAR vo {voyria}
#VAR vr {vertigo}
#VAR vx {vardrax}
#CLASS 0
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