Concoctions

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Concoctions is the art of combining knowledge of various plants and other ingredients with a bit of earth magic. The result is a series of concoctions with various purposes, ranging from healing, to levitation, to protection against certain types of damage.

Before you can make any concoctions, you must go out and harvest the ingredients or, in a few cases, collect or purchase them. Read HELP HARVESTING to learn more about this.

Initially, you will only be able to make few elixirs and a salve. To make an elixir, you will first have to obtain a pot - it does not need to be of a specific design. Then, you will collect the proper ingredients for what you are trying to concoct, and INPOT <ingredient> TO <pot> for each ingredient. To make more than one elixir at a time, simply multiply the number of each ingredient by the number of batches you want.

Once you have all the ingredients in the pot, you may BOIL <pot> FOR <elixir>. After a couple of moments, the mixture will stop boiling and you will either have a useless mess or an elixir or salve. If it is a useless mess, you will want to EMPTY <pot> before putting anything else in it. Probing your pot will give you this information. If you were successful, you may FILL <vial/EMPTY> FROM <pot>.

There are three factors that determine whether or not you are successful at your concoction. First is the freshness of the ingredients. If you use them within an hour of harvesting them, you will have the best chance. After that, your chance is reduced, and after 3/4 of an Aetolian day, the ingredients, if they come from a plant, will disintegrate. Non-organic ingredients are useful forever and their effectiveness does not decrease with time. The second factor is your skill level, and the third is the particular concoction you are trying to make.

The undead substitute for Concoctions in Reanimation.

Classes

General skill, all living players get it by default.

Ingredient Chart

Concoction Ingredients
Caloric 2 Kuzu, 1 Valerian, 2 Kelp, 1 Bellwort
Epidermal 2 Kuzu, 1 Bloodroot, 1 Hawthorn, 1 Ginseng
Frost 1 Kelp, 1 Pear, 1 Ginseng
Health 2 Valerian, 1 Golsenseal, 1 Ginseng, 1 Myrrh
Immunity 1 Sac, 1 Ash, 2 Echinacea
Levitation 2 Kelp, 1 Pear, 1 Feather
Mana 1 Slipper, 1 Bellwort, 1 Hawthorn, 1 Bloodroot
Mass 1 Moss, 1 Bloodroot, 1 Kuzu, 1 Dust
Mending 1 Dust, 1 Kelp, 1 Kuzu, 2 Ginger
Restoration 400 gold, 2 kuzu, 1 valerian, 1 bellwort
Speed 2 Skin, 1 Kuzu, 1 Goldenseal, 1 Ginger
Venom 1 Sac, 1 Cohosh, 1 Kelp, 1 Skullcap

Skills

Name Rank Percent Description
Ginseng Inept 0% An herb that may purify the blood when eaten.
PricklyAsh Novice 0% A swamp-dwelling tree with bark that restores sanity.
Echinacea Apprentice 0% The purple-coneflower that grows in the forests.
Ginger Capable 0% A low-lying forest plant.
Myrrh gum Capable 40% A sticky bush used in several concoctions.
Planting Capable 60% Planting herbs and plants in new locations.
Bellwort Adept 0% A wildflower that counters the effects of altruism.
Sac Adept 50% The venomous sacs of snakes and other creatures.
Immunity Adept 75% A brew to help you shrug off deadly poisons.
Naturalism Skilled 0% Discover who exterminated a room last.
Bloodroot Skilled 40% An underground root that can cure paralysis, among others.
Hawthorn Gifted 0% The berry of the hill-dwelling hawthorn bush.
Kuzu Gifted 33% The fast-growing forest vine.
Epidermal Gifted 50% A salve to cure certain exterior afflictions.
Skullcap Gifted 66% This downy plant has an interesting effect when smoked.
Slipper Expert 0% The lady's slipper plant grows in the Savannah.
Mana Expert 12% A brew to replenish your mental strength.
Goldenseal Expert 25% This Savannah-dwelling plant restores harmony when eaten.
Valerian Expert 75% A mountain-dwelling plant with smokeable properties.
Health Expert 88% A brew that will heal your wounds.
Bayberry Virtuoso 0% A hill-dwelling tree with valuable bark.
Cohosh Virtuoso 12% The curiously white plant that induces insomnia.
Lobelia Virtuoso 33% A beautiful scarlet wildflower with therapeutic properties.
Pear Virtuoso 66% The fruit of the prickly pear cactus.
Weed Virtuoso 88% The mind-altering cactus weed.
Irid Moss Fabled 0% Iridescent moss growing underground.
Sileris Fabled 27% A lush, berry-bearing plant which grows in valleys.
Kelp Fabled 55% The grass of the sea. It has strengthening attributes.
Venom Fabled 55% A brew to increase your resistance to poison damage.
Frost Fabled 64% A mixture to increase your resistance to fire.
Caloric Fabled 72% A salve to increase your resistance to the cold.
Feathers Fabled 82% The feathers of various birds.
Levitation Fabled 91% A mixture that allows you to hover.
Mending Mythical 7% A salve to repair your broken body.
Mass Mythical 15% A salve that will greatly increase your weight.
Snake skins Mythical 23% The powdered skins of various snakes.
Speed Mythical 30% An elixir to slow your perception of time.
Kola Mythical 46% The nut of this jungle tree can keep you quite alert.
Elm Mythical 69% Slippery elm from the red elm tree.
Gold Mythical 85% Liquid gold.
Restoration Transcendent 0% A necessary salve for healing mutilated body parts.
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