Crystalism

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Crystalism is a powerful skill involving using magical crystals to create vibrations. These vibrations may be single-use or, more commonly, persistent and room-based.

In order to set up a vibration, you must first obtain crystals from the Master Crystal of your guild, using the REFINE ability. Look at the ab help file for the particular ability to determine which crystals you need.

Then, simply SPIN <crystal>. A magi may only have one of each type of crystal spinning at once in a room. Once the requisite crystals are spinning, you must EMBED <vibration>.

Some vibrations will affect only you, some will affect only your enemies, and some will affect everyone in the room. It is up to you to learn these details, and it is the mark of a Master to be fully aware of them.


Classes


Skills

Name Rank Percent Description
Refine Inept 0% Refine a piece of crystal out of the Master.
Dampen Attempt to dampen a vibration, destroying it.
Vibes See what vibrations are in a room.
Dissipate Attack the mana of your enemies.
Palpitation Cause small heart attacks in your enemies.
Heat Fill a room with soothing warmth.
Alarm Be alerted to movements of your enemies.
Tremors Cause ground-shaking quakes.
Reverberation Protect your vibrations against some attacks.
Sonicportal Open a portal to someone.
Adduction Skilled 0% Suck those around you into your room.
Crystalhome Skilled 40% Transport yourself back to the Master Crystal.
Harmony Skilled 68% A soothing, healing vibration.
Creeps Gifted 0% Cause fear in your enemies.
Silence Gifted 40% A sound-negating vibration.
Revelation Gifted 70% Reveal those around you who may be concealed.
Grounding Expert 0% Root yourself to the ground.
Oscillate Expert 40% Discordant music to cause amnesia.
Focus Expert 70% Draw your vibrations back to you.
Disorientation Virtuoso 0% Disorient your enemies with dizziness.
Energize Virtuoso 30% Suck health from your enemies and use it.
Stridulation Virtuoso 60% Destroy the equilibrium of your enemies.
Gravity Fabled 0% Increase the power of gravity in the room.
Crystalforest Fabled 20% Cause a forest of sharp crystals to arise.
Dissonance Fabled 50% Cause your enemies to become dissonant.
Plague Mythical 0% Afflict your enemies with debilitating effects.
Lullaby Mythical 35% Put your enemies to sleep.
Retardation Mythical 68% Slow time in your location.
Cataclysm Transcendent 100% Unleash the fury of a team of magi.